Deepfake News Exposure
What happens when you can no longer trust your own eyes? This project examines how the cognitive challenges of identifying deepfake news affects our sense of self and our vulnerability to further disinformation.
연구 주제 키워드: 딥페이크 정보처리, AI 시대 진정성과 사회적 신뢰, AI 활용 격차 및 리터러시, AI와 양극화, 소셜미디어/온라인 게임 이용과 효과
I study the psychological and interpersonal processes within social media and online games, with a particular focus on how advances in AI reshape mediated interaction. My research also explores how the public makes sense of emerging technologies and their broader societal and political implications. Currently, my AI-related projects investigate AI-Mediated communication (AI-MC) and authenticity, AI and polarization, AI and public opinion formation, and AI divide and literacy. I serve as a Co-I at the AI.POLICI Lab, where I collaborate on research regarding AI and polarization. Additionally, I have a long-standing involvement with the Annenberg Game Lab, where I continue to collaborate on game-based research.
My work has been published in leading peer-reviewed journals, such as Communication Research, Computers in Human Behavior, Journalism & Mass Communication Quarterly, Mass Communication & Society, Media Psychology, New Media & Society and Science Communication. A list of my publications is available at Google Scholar and ResearchGate.
You can explore a selection of my representative works by clicking the images below.
What happens when you can no longer trust your own eyes? This project examines how the cognitive challenges of identifying deepfake news affects our sense of self and our vulnerability to further disinformation.
How does self-presentation on social media influence the way people view themselves? This project takes a deep dive into self-effects research by exploring the role of social media affordances in identity shift.
Is social media use beneficial or detrimental to your well-being? What are the underlying mechanisms? Various methodologies (experiment, diary study, large-scale survey) have been used to explore these questions.
This line of research is conducted in close partnership with game companies to explore how players communicate, interact, and play, and its effects on well-being and social capital.
Does gameplay help us cope with negative moods and social isolation during the pandemic? Do the pattern and effect differ across games? This project utilizes behavioral data and survey data from two games to address this question.
How does the public make sense of AI?
This project explores how various heuristics (e.g., media framing, emotion) affect support for AI development and regulation.
10+ years of research experience involving all phases of research—conceptualization, study design, data collection, data analysis, presentation, and publication
Interdisciplinary research
& Industry-academic collaboration(산학협력) with global game developers
R, SPSS, Python, LIWC, NVivo,
HTML, LaTeX,
Adobe Photoshop
Korean, English, Japanese
Invited speaker
@universities, Chey Institute for Advanced Studies(최종현학술원), Korea Foundation for Advanced Studies(한국고등교육재단), etc.
MC & Moderator
@university-wide event & international symposium
Drawing | Photography | Pottery
What I enjoy doing outside of research. Take a sneak peek into my archives!