Deepfake News Exposure
What happens when you can no longer trust your own eyes? This project examines how the cognitive challenges of identifying deepfake news affects our sense of self and our vulnerability to further disinformation.
I study the psychological and interpersonal processes within social media and online games, with a particular focus on how advances in AI reshape mediated interaction. My research also explores how the public makes sense of emerging technologies and their broader societal and political implications. Currently, my AI-related projects investigate AI-Mediated communication (AI-MC) and authenticity, AI and polarization, and AI and public opinion formation. I serve as a Co-I at the AI.POLICI Lab, where I collaborate on research regarding AI and polarization. Additionally, I have a long-standing involvement with the Annenberg Game Lab, where I continue to collaborate on game-based research.
My work has been published in leading peer-reviewed journals, such as Communication Research, Computers in Human Behavior, Journalism & Mass Communication Quarterly, Mass Communication & Society, Media Psychology, New Media & Society and Science Communication. A list of my publications is available at Google Scholar and ResearchGate.
You can explore a selection of my representative works by clicking the images below.
What happens when you can no longer trust your own eyes? This project examines how the cognitive challenges of identifying deepfake news affects our sense of self and our vulnerability to further disinformation.
How does self-presentation on social media influence the way people view themselves? This project takes a deep dive into self-effects research by exploring the role of social media affordances in identity shift.
Is social media use beneficial or detrimental to your well-being? What are the underlying mechanisms? Various methodologies (experiment, diary study, large-scale survey) have been used to explore these questions.
This line of research is conducted in close partnership with game companies to explore how players communicate, interact, and play, and its effects on well-being and social capital.
Does gameplay help us cope with negative moods and social isolation during the pandemic? Do the pattern and effect differ across games? This project utilizes behavioral data and survey data from two games to address this question.
How does the public make sense of AI?
This project explores how various heuristics (e.g., media framing, emotion) affect support for AI development and regulation.
10 years of research experience involving all phases of research—conceptualization, study design, data collection, data analysis, presentation, and publication
Interdisciplinary research
& Industry-academic collaboration with global game developers
R, SPSS, Python, LIWC, NVivo,
HTML, LaTeX,
Adobe Photoshop
Korean, English, Japanese
MC & Moderator
@university-wide event & international symposium
Invited speaker
@universities, Chey Institute for Advanced Studies, Korea Foundation for Advanced Studies, etc.
Drawing | Photography | Pottery
What I enjoy doing outside of research. Take a sneak peek into my archives!